(Work with your GM if you prefer this path to selecting a specific deity.)Īlignment: A cleric’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion-such as battle, death, justice, or knowledge-free of a deific abstraction. As their powers are influenced by their faith, all clerics must focus their worship upon a divine source. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies’ prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need. Role: More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. The ways of the cleric are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves. Yet while they might share similar abilities, clerics prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. Clerics are more than mere priests, though these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. In faith and the miracles of the divine, many find a greater purpose.
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